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Importing in UE5

Exporting from Blender

When exporting a mesh from Blender, it is important to use the correct settings.

Importing into UE5

When importing a mesh into UE5, it is important to use the correct settings.

The result should look similar to this. The X axis (red arrow) should be pointing to the front of the mesh.

Missing faces

When importing a mesh into UE5, it is possible that some faces are missing.

The most common reason for this is that the normals of the faces are not pointing outwards. A normal is essentially a direction vector.

The issue can easily be fixed by recalculating the face normals in Blender.

What are your thoughts?